For Beginners - Game. Dev. net - Your Game Development Resource. I just find book: Sean James - 3. D Graphics with XNA Game Studio 4. When I saw code in the book, it looks more, more easier then Direct. X, and I think that it is excellent for learning basics on good way.
I will find more books for XNA, but I dont give up from Unity. Probably, I will leave Direct. X, Open. GL, because they are more advanced stuffs for learning (and slower pace of learning- since I am hobby programmer it is not good for me ). I have basic knowlegde of c# but I will expand it for sure.
I know it is very important. But, what is the future of XNA? I didn't understand @shadowisadog.
- Island XNA Strategy Game Christopher Rapson. XNA Strategy Game Engine Refraction Testing - Duration. Screen Scrolling [Camera Effects] - Duration: 10:19.
- XNA Game Studio 3.1 Getting Started with XNA Game Studio Going Beyond. Make a Game in 60 Minutes. Original camera setting and view space.
- I have just published the 36th tutorial in my XNA RPG tutorial series. uploading a new tutorial in my MonoGame tutorial series A Summoner’s Tale. This tutorial adds characters to the game for the player to interact with.
XNA is cancelled? Does XNA games have future or XNA will be changed with some other technology? It is very important to look things forward. Can we run XNA games on Windows 8 even? Beside of that, could someone give me some link where I can learn programming strategy games in XNA? Thank you everybody ; )As Inuyashakagome.
XNA Strategy Game Engine Refraction Testing - Duration. XNA RPG 2.5D Game Engine - Updated WIP. LucasB 17,349 views. 3:28 WIP Hex Engine - The Camera Update - Duration: 2:51. James Mundy 1,296 views. 2:51. Your First Game - XNA Game Studio in 2D. Your First Game - XNA Game Studio in 2D. How to: Change the Game Name. Developing Windows Phone Games. Developing Xbox 360 Games. Creating a Windows Game or Library Project. XNA 2D Camera Engine That Follows Sprite. What is the best way to create a parallax effect in an XNA game? I would like the camera to follow my sprite as it. Here are some tutorials on implementing a 2D camera in XNA. GameDev.net is a platform for game developers to learn. I am interested to make RTS strategy video game, isometric camera view. But I dont know it is possible to make strategy game in XNA?!
I did mean if XNA were to be canceled. There is some debate (mostly just a lack of news from Microsoft) about its future as you had pointed out in your original post. XNA games will run on Windows 8 for desktop PCs, especially because Windows 8 will run Windows 7 programs. Windows 8 for tablets is another matter, and I am not sure what the story is there.. I don't feel there is much need to worry. As far as information about building an RTS in C#, I think you are going to have a difficult time finding a resource that explains every piece of how to make YOUR idea for an RTS game. RTS games are games.
Viewport / Camera Calculation in 2D Game. for my game, I always want the camera to be 5 meters ahead of my player. How to create GoogleMaps-like camera for simple 2D strategy game? 15. How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate.
Games are software. Learn to program software first and foremost. There is nothing magic about games.. There are many solutions to any particular problem, and each have their strengths and weaknesses..
I think the greatest conceptual hurdle to overcome as a new game programmer is that there is no generic "best". People always want to ask what is "best" and what is the "right" way to do something. How do I make "this" game, as if there is but ONE and only one solution. This is not the case. There are many many many possible solutions, and all have trade offs. You must ditch the concept of best, and merely pick solutions._____________________________________________________________________But if I were to make an RTS game today, knowing what I know..
I were to do it in C#.. I wanted to create some generic pile of code and algorithms that I could use to construct my "game" with absolutely no design document (just going to throw it together as I go, or whatever) then I might do the following things: 1. I know that I would need some way of representing the terrain.
Assuming I was making a 2. D RTS (I am more a fan of 2. D RTS games, and 3.
D is very complex), I would probably opt to use tiles. Which means I would need a tile engine, and I would need to implement tile scrolling. Tiles would help with pathfinding for sure, but I would lose some flexibility. I know that I would need to probably have some form of map editor and so I would probably choose something like Tiled or Mappy to make levels (just to avoid making my own tool, although that could be an option).
Tiles or not I would need pathfinding. I would probably choose to use A* pathfinding, and just for kicks I might implement some steering behaviors/reactive planning. I might investigate how other games have done their troop movements such as Coordinated Unit Movement. Either way my units would probably use finite state machines with a combination of other techniques. Although that is just a small fraction of the puzzle.
Constructing a computer opponent for an RTS is very difficult. Combine that with multiplayer (if you choose to add it) and things become even more difficult (dealing with large number of onscreen units is a complex task). This is just scratching the surface.. The best advice is to start simple and work your way up to this sort of game. Good luck. Edited by shadowisadog, 3.
September 2. 01. 2 - 0.